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@@ -1,43 +0,0 @@
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-/*
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- * ioGame
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- * Copyright (C) 2021 - 2023 渔民小镇 (262610965@qq.com、luoyizhu@gmail.com) . All Rights Reserved.
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- * # iohao.com . 渔民小镇
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- *
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- * This program is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU Affero General Public License as
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- * published by the Free Software Foundation, either version 3 of the
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- * License, or (at your option) any later version.
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- *
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- * This program is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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- * GNU Affero General Public License for more details.
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- *
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- * You should have received a copy of the GNU Affero General Public License
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- * along with this program. If not, see <https://www.gnu.org/licenses/>.
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- */
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-package com.iohao.mmo.bag.proto;
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-
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-import com.baidu.bjf.remoting.protobuf.annotation.ProtobufClass;
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-import lombok.AccessLevel;
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-import lombok.ToString;
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-import lombok.experimental.FieldDefaults;
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-
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-/**
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- * 打造装备协议
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- *
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- * @author 渔民小镇
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- * @date 2023-08-07
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- */
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-@ToString
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-@ProtobufClass
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-@FieldDefaults(level = AccessLevel.PUBLIC)
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-public class CreateEquip {
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- /** 打造的装备部位,这个 itemId 是系统的所有物品表 */
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- String itemId;
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- /**
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- * 极品率,就是生成装备时,相对极品的概率。
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- * 因为玩家可能使用更好的材料,而在装备模块的角度,是不关心使用的是什么材料
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- */
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- int excellentRate;
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-}
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